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Old Nov 14, 2006, 01:51 AM // 01:51   #21
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All of this whining since Nightfall, it's getting ridiculous. I wasn't around the forums when Factions was released, was it this bad then too? Dear lord.
Excluding Factions' overly poor feedback, the amount of complaints recieved comes more frequently, solely because of more and more people logging onto the forums. But that's a topic for another useless thread waiting to be created^^.
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Old Nov 14, 2006, 03:05 AM // 03:05   #22
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Yes, builds that rely solely on high energy skills are much less useful in this area. This is why we were given the blessing called the save templates button, which allows you to save you nuking build, and go try something else that would be far more effective in such an environment. Really, the margonites are so bad that the only "nuke" you really need is lightbringer's gaze, leaving you with many options (especially if you have ether prodigy.) The fact is, although it is good to know a build well, I really think these areas were designed to get people to try different builds to overcome the areas special problems. And besides, it's not just nuking, ever tried a defensive sprit spam build there without attuned? It's not gonna happen.
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Old Nov 14, 2006, 03:41 AM // 03:41   #23
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I feel that the Domain of Secrets was implemented just to teach people that 'when I have 0 energy, the mob is dead!' is not a standard method of managing your energy. I run nuker henchmen there when farming margonites, glyphs and attunes help immensely.

I also do not run any 25e spells, out of common sense. The more you use, the more you lose out there. Fortunately as Mathias mentioned - Margonites have paper mache armor and foam weapons.
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Old Nov 14, 2006, 04:06 AM // 04:06   #24
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Yah, really just use energizing wind.. even the monks will be able to get a use out of it then!

Perfect way to mass-counter the effect, with the minimal inconvenience of slightly longer cast times (which just means you drop a double attune for the EW and take an extra damage skill instead to keep the DPS up)

Not having tried it in there tho, I think it would still be:
25 energy skill, plus 40% from area, minus 15 from EW = 20 per cast?

Still a saving of 5 (or a 10 mana skill would still take 10 instead of 14)
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Old Nov 14, 2006, 04:55 AM // 04:55   #25
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I messed up didn't I? I took an illusion mes through that and didn't even realise we were under energy restraints till I got through it.. sure I ran out of energy, but I figured that was cause I was casting spells too fast
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Old Nov 14, 2006, 05:08 AM // 05:08   #26
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...

Two things:
1) If you aren't monking, don't complain
2) Change your builds

Think about it for a second. If your skills take an extra 3s to recharge in one area, bring skills with longer recharges. The +3s hurts the most on spam skills, because it can double or even triple their recharge in many cases. This actually hurts warriors the most, because skills that are recharging don't gain adrenaline. If your skills cost an extra 40%, take skills with lower costs. 40% of 25e is a lot. 40% of 5e is not so much.

At least you have an area where you aren't really affect (15% less healing). Monks get shafted in pretty much every area, and their job was a lot harder than anyone else's to begin with, even without the environmental effects.
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Old Nov 14, 2006, 05:21 AM // 05:21   #27
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My MM Hero has had no problems and can constantly keep a full army of Minions in the Domain of Secrets. I haven't noticed any problems with my Searing Flames hero.
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Old Nov 14, 2006, 06:36 AM // 06:36   #28
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I thought the Domains were the coolest part of Nightfall. It really introduced another aspect that you had to watch out for and made every battle even more intense

Quit whining and play the game! I swear, some of you guys will never be happy until the monsters kill themselves as you approach.
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Old Nov 14, 2006, 06:45 AM // 06:45   #29
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Quote:
Originally Posted by Cybah
air is not worth the energy in pve. even water and earth are better here (cause of hexes and wards)
You have got to be kidding.
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Old Nov 14, 2006, 09:02 AM // 09:02   #30
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Originally Posted by explodemyheart
Don't come here and whine about how it's so hard, or impossible, or Anet should nerf it.
I never said it was impossible, and im well aware I can change my build. I point was that some areas in there seem to be very against using high demand skills (usually the high demage ones). So I was hinting at maybe they were trying to nerf the idea of using high yeild dmg in the realm of torment.

Quote:
Originally Posted by explodemyheart
Here's an idea: don't target them? ZOMG. Apparently you don't pay attention to the way that the casters, meaning the sorcerers and warlocks, bunch around the clerics. Instead, maybe you should target a sorcerer or warlock and then you won't have just spent 36 energy and 9 million minutes casting a spell, just to have it rendered useless because the cleric put spellbreaker on itself.
And I never said I was chasing after every mob in the there. I try to avoid as many as I can. But there are parts which are blocked off by creatures.

I probably will change my build, but I was just trying to make the point that the realm of torment seems to try and put more pressure on casters.

And YES I DID SAY CASTERS in my OP. It may have been more orientated towards my ele and his skills, but I DID mention that it effects ALL casters.

So NO, im not completely ignorant to the effects it has on healers and alike.
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Old Nov 14, 2006, 09:11 AM // 09:11   #31
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Quote:
Originally Posted by Zinger314
My MM Hero has had no problems and can constantly keep a full army of Minions in the Domain of Secrets. I haven't noticed any problems with my Searing Flames hero.

It seems that Veiled Nightmare does not affect to heroes. So they dont get that energy cost penalty there. Spotted that thing when i was checking my MM hero energy usage.
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Old Nov 14, 2006, 09:25 AM // 09:25   #32
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Actually heres a question!

Do the area effects, effect the creatures you fight?

If not, its a bit unfiar. Which is a justified comment.
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Old Nov 14, 2006, 09:53 AM // 09:53   #33
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Quote:
Originally Posted by 0mar
Quit whining and play the game! I swear, some of you guys will never be happy until the monsters kill themselves as you approach.
QFT
(five char)
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Old Nov 14, 2006, 09:56 AM // 09:56   #34
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Quote:
Originally Posted by freekedoutfish
Actually heres a question!

Do the area effects, effect the creatures you fight?

If not, its a bit unfiar. Which is a justified comment.
Now your just grasping at straws
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Old Nov 14, 2006, 10:05 AM // 10:05   #35
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darwin in action
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Old Nov 14, 2006, 12:35 PM // 12:35   #36
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Originally Posted by aron searle
Now your just grasping at straws
Its a genuine question .

Besides, I said i like the realm of torment, its cool and original and I dont care about the mobs.

Its just the area effects which I find a bit excessive.
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Old Nov 14, 2006, 01:12 PM // 13:12   #37
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Quote:
Originally Posted by Zinger314
My MM Hero has had no problems and can constantly keep a full army of Minions in the Domain of Secrets. I haven't noticed any problems with my Searing Flames hero.
This is because (something I also completely forgot on my prior post) henchmen and heroes are not affected by Veiled Nightmare.

Ah, Drazilus mentioned it already.
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Old Nov 14, 2006, 01:33 PM // 13:33   #38
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Quote:
Originally Posted by Talic
You have got to be kidding.
Sadly he probably isn't.

I've gotten through this game quite easily using an Air Based Zhed.Turning him into my own personal Blind Bot...Which is great in places like the Realm of Torment to blind the Ranger monsters or the Dervish ones.
not to mention the fact that I raped Varesh with him.
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Old Nov 14, 2006, 02:34 PM // 14:34   #39
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My Sever Artery/Power Attack build doesn't hit against those archers with Whirling Defense, in Nightfall! I understand wands and bows don't hit either, but I take FOUR DAMAGE, and they don't take any!

WHY ANET, WHY?
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Old Nov 14, 2006, 02:47 PM // 14:47   #40
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Really? My ele had no major problem there. The only area I had horrible problems with was in the first area.

"all skills take +3 Seconds to recharge" This might seem minior wheather its intentional or not it completely fuccxxed my Fire build. Glyph of renewal won't function. at all, It looked like after I fired metor It was recharged for a second but then after casting it was disabled for 33seconds. whitch is really harsh.

Archane echo dosen't function normally either. (Although I hate echo builds)

Wasn't so bad tho, just asked to go back at the start and I just switched to my double attuned flashbot build and I was still able to help the team with vast blinding and weakening of overpowered foes. aswell as kicking off sizable chunks of health of foes.

The area your complaining about only irriated me once. that was when I was already low on energy, I was around 22/84 energy (And if im getting low i'm not gonna fire off 25e spells.) Fire attunement on its own stops my energy dropping too low. Only that time somthing decided to shatter it as is the overall trend in nightfall ¬_¬
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